The first IPS patch was built incorrectly (portraits and sprites were broken).The ‘Lowest Level Challenge’ is the challenge from our team here at Kongming’s Archives. Also big thanks to Niahak for making "Destiny of an Editor" without which this wouldn't have been possible.Īugust 24, 2012, 04:58:46 PM - (Auto Merged - Double Posts are not allowed before 7 days.)įor those that have already downloaded please re-download. Special thanks to ludmeister and Meteorstrike for the hacking help and various members of the and messages boards for testing and advice. Where are we? (this is a pic of the very first map change in a DoaE ROM done via hex): New portraits and sprites! And the "Duel" tactic! Liu Bei is finally kicked out of his chair: Mislead - Make an enemy attack their allies ![]() Remove - Remove an enemy from battle (INT based) ![]() Rally - Boost attack power for all alliesĭuel - Challenge opposing officer to a duel (STR based) ** Evade and Thwart are mutually exclusive. Protect or Guard will fail if Evade or Thwart is active. * Protect and Guard are mutually exclusive. Protect - Cut damage for fire and water tactics, also adds Cheng Nei status Salve (stronger heal that targets one ally) First DOAE mod to use the new tactics Protect, Charge, and Duel. First DOAE mod to have additional artificial intelligence in the bad guys. First DOAE mod to manipulate some traditional DoaE events (you'll have to play to find out what they are). First DOAE mod to use all IPS patch enhancements. First DOAE mod to kick Liu Bei's sprite out of his chair. First DOAE mod to use a new chapter (Liu Bei's Wu part 2 chapter). First DOAE mod to make the Guan Yu and Zhang Fei characters billetable. First DOAE mod to use brand new DoaE tactics (Life and Raise) First DOAE mod to use additional portraits and sprites in an expanded ROM. This was the very first DOAE MOD to change the map (done by hand before DoaEditor could edit the map - ouch). Some game events have been changed so if you're a DoaE vet there may be some minor surprises. Yan Liang and Wen Chou no longer leave your party and are billetable (they are in the Guan Yu and Zhang Fei roles) Yuan Shao sits on the fancy chair with his sprite instead of Liu Bei's. Difficulty is higher than the original DoaE but not impossible. Mixed with some historical and fictional stuff to keep the story going. That is the turning point in the war.if you lose you re-create history, if you win. When invading Cao Cao's land, there is a re-creation of the battle of Guandu. Almost every general has a unique portrait. Zhang Jue, Dong Zhuo, and Yuan Shu are the *only* final bosses that are the same as the original DoaE. ![]() Some cities changed to better represent Yuan Shao's story. The final swords have some "ROTK (Romance of the Three Kingdoms)" type names. ![]() "Defend" halves physical and tactic damage and gains TP Guard tactic only defends against physical attacks "Protect" Tactic (combines Wuo Jian, Shui Jian, and Cheng Nei) DOAE Artificial Intelligence Enhancements Tactic slots and order changed to support 8 tactics, life, and raise. Change food usage (subtle decrease in amount of food used) Modified soldier bars to support more troops Critical hit formula changes (subtle increase in number of critical hits) To download FCE Ultra: Ģ011 DoaE Huo Hu Awards for Yuan Shao's Revenge from ĭOAE Best Story line/Text Modifications Runner UpĭOAE Best Battle System / Tactic Modifications Runner Up Use an emulator that supports 512k ROMs! I know FCE Ultra 2.0 works. The first IPS patch was built incorrectly (portraits and sprites were broken). For those that have already downloaded before please re-download.
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